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1. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
The Omen Navy Issue goes from 8 equivalent turrets to 6. Why is everyone so ecstatic about it? It gains an optimal bonus, sure, but at the cost of losing a full quarter of its damage. Tradeoffs are tradeoffs I guess, but I liked it the way it was.
- by Inkarr Hashur - at 2013.04.06 07:01:00
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2. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Ok I'm going to respond to some themes from the thread so far. Firstly I want to assure everyone that whatever we end up releasing in 1.1 will not be the end of the line. We'll be continuing to iterate on tanking in many diff...
- by Inkarr Hashur - at 2013.03.18 19:01:00
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3. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
J ThreeTears Brimstoan wrote: -1 to Joe and Inkarr simply because you are stating things that we already know, you are not trying to come up with any kind of solution and neither one of you READ THE PREVIOUS POSTS, otherwise you would see that ...
- by Inkarr Hashur - at 2013.01.16 18:57:00
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4. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
There's no such thing as a popup that a bot can't answer. There's no action you can take in EVE that a bot can't reproduce. There's no behavior in EVE that a bot can't emulate. The only decent way to detect botters is examining the processes runni...
- by Inkarr Hashur - at 2013.01.16 18:49:00
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5. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
J ThreeTears Brimstoan wrote: Inkarr Hashur wrote: Quantum Mass wrote: 2) A button that will appear at random on the GUI screen. (This so it can not be done by a bot prog ) You're a funny guy. A really funny guy. Or just naive. ...
- by Inkarr Hashur - at 2013.01.16 18:34:00
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6. Mining bots and how i think we can stop them. - in Player Features and Ideas Discussion [original thread]
Quantum Mass wrote: 2) A button that will appear at random on the GUI screen. (This so it can not be done by a bot prog ) You're a funny guy. A really funny guy. Or just naive.
- by Inkarr Hashur - at 2013.01.16 18:25:00
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7. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Myrmidon has more room for capacitor boosters than prophecy does. To counter the cap dependence argument brought up earlier.
- by Inkarr Hashur - at 2013.01.15 22:11:00
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8. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: i believe we are all on the same page that dones need a major overhaul, but we are all looking at things form different angles. I think the capabilities of Heavy Drones versus Sentry Drones in general needs another...
- by Inkarr Hashur - at 2013.01.15 21:06:00
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9. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Inkarr Hashur wrote: All perfectly functional ships. Like the Myrmidon When did I ever say other were disfunctional ships? Well I guess I'm no longer sure what I'm arguing against anymore. Originally I respond...
- by Inkarr Hashur - at 2013.01.15 20:56:00
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10. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: TrouserDeagle wrote: Omnathious Deninard wrote: TrouserDeagle wrote: Omnathious Deninard wrote: The problem is not the hull, it when it becomes better to buff the secondary weapons of the ship rather than ...
- by Inkarr Hashur - at 2013.01.15 20:49:00
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11. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: The problem is not the hull, it when it becomes better to buff the secondary weapons of the ship rather than primary weapon. You would be laughed at if you put 2 bcu on a stabber and only one gyro. That's apples and...
- by Inkarr Hashur - at 2013.01.15 20:37:00
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12. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Any one else see a problem when you fit mag-stabs on a drone ship instead of DDAs? Rack of blasters with mag stabs: 470 dps Drones with equal DDAs: 487 if you do that whole 2x Ogre, 2x warrior, 1x valk thing 322 if ...
- by Inkarr Hashur - at 2013.01.15 20:15:00
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13. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Inkarr Hashur wrote: TrouserDeagle wrote: Is the situation with heavy drones on cruisers/BCs going to get unfucked? It's really bad, so I thought I'd sperg about it since there will be more of these ships expected to ...
- by Inkarr Hashur - at 2013.01.15 20:01:00
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14. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Is the situation with heavy drones on cruisers/BCs going to get unfucked? It's really bad, so I thought I'd sperg about it since there will be more of these ships expected to use them. Everyone else is doing instant damage ...
- by Inkarr Hashur - at 2013.01.15 19:54:00
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15. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Zyella Stormborn wrote: Caitlyn Tufy wrote: Commander Ted wrote: How come the harbingers second bonus only partly counters their favored weapons inherent weakness? Lasers are powerful by default. Take for instance an unbonused battlecr...
- by Inkarr Hashur - at 2013.01.15 19:12:00
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16. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: Raavi Arda wrote: So... TL;DR version is: Drake: NERF NERF NERF! Make it a useless ship! Why not just remove this ship from the game? It's bad already after the missile nerf, now it gets hit where it was still keepin...
- by Inkarr Hashur - at 2013.01.15 16:05:00
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17. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Apostrof Ahashion wrote: Shinzhi Xadi wrote: Bienator II wrote: you still sell cap use bonus as second bonus for amar ships :( It should be a role bonus that you can use a weapon, ship bonus gives specialization. Other ships receive trac...
- by Inkarr Hashur - at 2013.01.14 20:14:00
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18. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Roime wrote: Nah, I'd rather see them invest a bit more resources, and make completely new designs for all T2 ships. Some of them have just different textures on the same model. Yes, its high time this game had more art assets.
- by Inkarr Hashur - at 2013.01.14 20:13:00
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19. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
pressveck wrote: Please rename them to Supportcruiser, because it is not an BATTLEcruiser anymore. Thats really ridiculous. Oh, wait got a better idea. Remove them completely from EVE, than this story will come to an end. You have such amazi...
- by Inkarr Hashur - at 2013.01.13 20:01:00
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20. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Roime wrote: Why not? Having one less slot makes no sense and nobody has ever come up with any kind of proper explanation why it should be kept so. "it's always been like that" is not an argument. If any other non-combat drones besides disho...
- by Inkarr Hashur - at 2013.01.13 17:03:00
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